Hackathon
Skills for learning, life and the world of work
Hackathon
Students work in structured teams to identify a real problem, design a solution, build a visible concept and pitch it all in two hours. A fast-paced design sprint that equips students with hands on, future-ready skills.
Tomorrow's Skills, Built in a Day
Can your students solve real-world problems, think critically, collaborate under pressure and pitch ideas with confidence? Hackathons deliver a high-energy, curriculum-aligned experience that is low-prep for teachers and unforgettable for students.
Students move through five fast-paced phases inside a single 120-minute block: they form teams, diagnose the problem, brainstorm a solution, develop a concept, and then deliver their concept to a panel of judges. All phone-free, face-to-face and under real pressure.
What Students Will Do
- Drop In — Form teams and open the sealed Hackathon Box to discover their challenge brief
- Decode — unpack the challenge and define the real problem: who's affected and what needs to change
- Design — move through four fast brainstorming rounds: generate, group, vote and choose
- Develop — bring the idea to life in a build sprint, then strengthen it with peer feedback
- Deliver — pitch the solution in 90 seconds
We bring everything: Hackathon boxes, student workbooks, pitch materials and all resources needed to run the day. Teachers can simply show up and facilitate alongside us. Pre and post-lesson packs included to extend the learning impact even futher.
Pricing
Three ways to book: a single class, a whole year level as a wellbeing or careers anchor, or a whole-school Hack Day (multiple sessions, one setup).
Package rates available for multiple year level and whole-of-school bookings.
Minimum numbers apply, get in touch for more information.
Program Information
- This program runs as a 2-hour facilitator-led Hackathon.
- Single Class: up to 50 students, 2 facilitators, two hours bell-to-bell.
- Whole Year Level: 60–120 students across multiple classes in a single morning or afternoon block, with 2–4 facilitators.
- Whole-School Hack Day: all year levels across one day — multiple sessions, single setup.
- A gymnasium, hall, or large open learning space is recommended (classrooms can be used for smaller groups).
- Access to a projector required.
- Student supervision by teachers is required throughout the session.
- All supplies required to run the program are supplied by TRIPOD, including Hackathon Boxes, student workbooks and pitch materials.
Years: 7-12
Curriculum Links
- Technologies – Design and Technologies
- Humanities – Economics and Business
- Critical and Creative Thinking capability
- Personal and Social capability
- Work Related Skills – communication and collaboration; teamwork and positive working relationships; problem-solving, planning and decision-making; and the design-process thinking used in community and workplace projects
- Personal Development Skills – teamwork and effective group work; problem-solving and project planning; leadership and self-management; and working with others toward a shared goal
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