Junior Program

Hackathons

Big questions. Real solutions.
Hackathons

Hackathons

MiniBOSS Hackathons are fast-paced team challenges where students are given a real problem and a limited amount of time to create a solution. They explore the issue, generate ideas, build something, test and improve it, then share what they have created.

From Foundation to Year 6, the challenge and depth are tailored to each year level, but every student follows the same practical 5D journey.

One big question. Same 5D model. Tailored to your year level.
THE 5D MODEL
Every MiniBOSS Hackathon uses the same 5D model.
Drop In

Set the challenge. Build energy.
Decode

Understand the real problem.
Design

Collaborate on the strongest idea.
Develop

Build, test and improve.
Deliver

Present what you created.

Students do more than talk about problems. They work together to turn a big question into something they can build, test and share.

We bring the whole experience:
  Expert facilitators
  All materials and student resources
  A Hack Box for each team
  Slides, prompts and activity guides
  Pre and post lesson support for teachers
  Student reflection activities
  A whole lot of action, energy and fun

Perfect for kicking off or wrapping up the year!

Choose a challenge for your students
Everyone Belongs

What helps someone feel like they belong?

F–2: Build, draw or act out one way to help someone feel included.

Years 3–4: Create a belonging game, welcome kit or buddy experience for students who feel left out.

Years 5–6: Design a student-led belonging system for new, lonely or disconnected students.

Play for Everyone

How can playtime be fun, fair and safe for more students?

F–2: Create a game everyone can join, even if they are new, shy or unsure.

Years 3–4: Redesign playtime so more students can join safely and confidently.

Years 5–6: Build and test an inclusive playground, lunchtime club or peer-led play system.

Kindness Under Pressure

What can we do when big feelings, mistakes or conflict show up?

F–2: Show what to do when someone has big feelings, makes a mistake or needs help.

Years 3–4: Build a calm-down, repair or kindness tool that helps students solve small conflicts.

Years 5–6: Create a peer support, repair conversation or wellbeing activation for younger students.

Planet Protectors

How can kids help care for the places they love?

F–2: Build one way to care for your classroom, playground, animals, plants or local place.

Years 3–4: Design a practical school solution for waste, nature, shade, water or caring for Country.

Years 5–6: Create a student-led sustainability activation that changes behaviour across the school.

Our Future School

How could school be better for learning, friendship and courage?

F–2: Draw or build one thing that would make school feel better for learning, friendship or courage.

Years 3–4: Redesign a school space, routine or celebration to help students feel more confident and connected.

Years 5–6: Build a future-school prototype and pitch one improvement to school leaders.

Your World. Your Hack.

What is happening in your school that students can help improve?

F–2: A class issue chosen with the teacher.

Years 3–4: A school issue students recognise and can act on.

Years 5–6: A real student voice challenge co-designed with staff or leadership.

A whole-school option: Everyone Belongs Hack

One question. Every year level builds a different answer.

Years F–2

How to help a new friend belong. Drawings, models and mini plays.
Years 3–4

Create buddy games, welcome kits and lunchtime inclusion ideas.
Years 5–6

Student-led belonging solutions, tested with younger students and pitched to school leaders.

Peer-to-peer learning can be built in, with older students testing, mentoring and showcasing with younger year levels.

Pricing

Starting at $18 per student + GST.
Minimum numbers apply.

Flexible formats: 60 mins, 2 hours, half or 3/4 day.
Flexible delivery: One cohort or a whole-school Hack.

Talk to us to design an option that fits your students, your priorities and your budget.

Program Information

  • This program is available for students from Foundation to Year 6.
  • Foundation–2 programs run for approximately 60 minutes.
  • Years 3–4 programs run for approximately 2 hours.
  • Years 5–6 programs are available as a half-day or 3/4-day experience.
  • The program can be delivered to one cohort or as a whole-school Hack.
  • A gymnasium, hall or large open learning space will be required. Classrooms can be used for smaller groups.
  • Access to power points is required.
  • Access to a projector is required.
  • Student supervision by teachers is required throughout the session.
  • Expert facilitators lead the experience.
  • All materials and student resources are supplied.
  • Each team receives a Hack Box to support the challenge.
  • Slides, prompts and activity guides are included.
  • Pre and post lesson support for teachers and student reflection activities are included.
miniboss logo

Years: F-6

Curriculum Links

Curriculum without feeling like a lesson

Connects across key learning areas and all four Victorian Curriculum Capabilities.

This program can be customised to meet your school’s desired learning outcomes.
Open for Bookings
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Program Enquiry

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