Hackathon
Hackathon
Students work in teams to spot a real problem, dream up a solution, build it and pitch it — all in one action-packed session. A fast-paced challenge that gets young minds thinking, creating and working together.
Big Thinking, Big Fun
Can your students solve real problems, think on their feet, work as a team and share their ideas with confidence? Our Hackathon turns curiosity into action through a high-energy, curriculum-aligned experience that is low-prep for teachers and unforgettable for students.
Students move through five exciting stages: they form their team, work out the real problem, brainstorm ideas, build their concept, and then present it to a panel of judges. It's hands-on, screen-free, and buzzing with energy from start to finish.
What Students Will Do
- Drop In — form teams and open the sealed Hackathon Box to discover their challenge
- Decode — work out the real problem: who it affects and what needs to change
- Design — brainstorm together to generate, group, vote and choose their best idea
- Develop — bring their idea to life and make it even better with feedback from the room
- Deliver — pitch their solution to the judges and celebrate what they've created
We bring everything: Hackathon Boxes, student workbooks, pitch materials and all the resources needed to run the day. Teachers can simply show up and join in the fun alongside us. Pre and post-lesson packs are included to extend the learning even further.
Pricing
Three ways to book: a single class, a whole year level, or a whole-school Hack Day (multiple sessions, one setup).
Package rates available for multiple year level and whole-of-school bookings.
Minimum numbers apply, get in touch for more information.
Program Information
- This program runs as a 2-hour facilitator-led Hackathon.
- Single Class: up to 50 students, 2 facilitators, two hours bell-to-bell.
- Whole Year Level: 60–120 students across multiple classes in a single morning or afternoon block, with 2–4 facilitators.
- Whole-School Hack Day: all year levels across one day — multiple sessions, single setup.
- A gymnasium, hall, or large open learning space is recommended (classrooms can be used for smaller groups).
- Access to a projector required.
- Student supervision by teachers is required throughout the session.
- All supplies required to run the program are supplied by MiniBOSS, including Hackathon Boxes, student workbooks and pitch materials.
Years: 5-6
Curriculum Links
- Design and Technologies – using design thinking to investigate, generate and develop ideas, and create solutions to real problems
- Economics and Business – exploring enterprising behaviours and capabilities, and how they help in everyday life
- Critical and Creative Thinking capability – generating ideas, weighing options and solving problems
- Personal and Social capability – teamwork, collaboration and communicating ideas with confidence
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